A hobby project developing a roguelike game in Rust, using Herbert Wolverson's bracket-lib and following Wolverson's Roguelike Tutorial.
While Wolverson's tutorial is focused on a classic roguelike with ASCII-art graphics, my project uses some "less documented" features of bracket-lib to render tile graphics using some original pixel art.
The project is still very much work-in-progress, and not much progress has been made lately, but it's been a great learning exercise for non-trivial Rust, including the specs ECS library and the "newtype" pattern.